mob
	player
		/*
		// SPAWN Loop
		*/
		var
			a_count = 1
			f_count = 1

		Loop()
			..()
			if(playing > 0)
				if(time % 50 == 0)
					//if(a_count < 11)
					a_count ++
					spawn(rand(1,20))
						new /mob/asteroids(turn,speedup)

				if(time % 750 == 0)
					f_count ++
					spawn(rand(1,20))
						new /mob/fuel(turn,speedup)